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Sports Broadcast and Integrated Media Systems

A decade embedded across Detroit's major sports franchises, plus full-arena esports graphics in Las Vegas

12 years · Tigers, Pistons, Lions · Scenic, LED, animation, crew coordination, onsite production

For twelve continuous years with FanDuel Sports Network, formerly Fox Sports Detroit and then Bally Sports Detroit, I designed and executed broadcast media environments for the Detroit Tigers, Pistons, and Lions, plus coverage graphics for the Red Wings, across media days, promotional shoots, and broadcast production.

The work covered the full stack. Set design, LED architecture, screen layout and content, custom animation built specifically for each environment, crew hiring, gear ordering, and onsite direction. On the Tigers projects in particular I directed shoots on location in Florida, designed the sets, built all the animation, and ran the video screens live during production.

These are not graphics packages dropped into someone else's environment. The environments were designed around the content, and the content was designed around the environments, as a single integrated system.

Selected projects included multi-surface LED builds with independently controlled walls and reflective floor integration, real-time animation systems triggered during live shoots, and broadcast finishing across multiple campaigns and seasons. The Emmy Award-winning April in the D Tigers Spring Training campaign came out of this work, a concept that blended unconventional humor with sports identity to reframe what a regional network broadcast spot could be.

Eleven Michigan Emmy Awards came out of this period of work.

The archive below documents behind the scenes and set photography from the Tigers, Pistons, and Lions productions.

The Archive

Las Vegas

Full-Arena Esports Graphics: WSOE at the HyperX Esports Arena

From 2019 to 2022, working with eStars, I produced full-arena tournament graphics for the WSOE series at the HyperX Esports Arena Las Vegas at the Luxor: the panorama wall behind the studio, individual player screens, Jumbotron and matchup graphics, and floor, wall, and tunnel animations, all rendered as a cohesive theme per tournament.

Every surface in the building ran one unified visual system on a tournament clock, from Vegas skyline backplates to game key art for Hearthstone, Fortnite, Rocket League, Valorant, and Soul Calibur, working directly with publisher art teams including Epic Games and Blizzard.

The stills below are frames from animated systems. To see the arena in motion, the official WSOE anniversary video captures the graphics running live in the building.

Watch: The Arena in Motion

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