I design environments where story, space, and visuals work together as one system. From live events and immersive builds to broadcast campaigns and in-venue graphics, I create experiences that are meant to be felt, not just seen.

An original multi-act immersive musical staged in raw industrial spaces, requiring full venue buildout from warehouse to functioning theatrical environment. I wrote and directed the production, led scenic and technical design, engineered custom projection systems, and integrated a ten-piece original score. Sold-out runs and revival by demand established it as a scalable immersive production model.

Brought in as a full partner during the organization’s transition to the Detroit Masonic Temple, I built the operational architecture required to scale to 5,000-attendee nights with over 1,000 performers and crew. I implemented departmental leadership systems, centralized budgeting and contracts, and oversaw vendor negotiations and major-venue execution.

Expanded Theatre Bizarre into a year-round activation platform, producing immersive festival installations, ticketed pop-ups, parade builds, and large-scale public appearances. Each activation required fabrication coordination, transport logistics, staffing, safety oversight, and integration with external event infrastructure.

Produced and directed recurring live environments integrating scenic builds, projection mapping, live AV control, and multi-performer coordination. Projects included immersive nightclub installations, orchestral collaborations, performance-driven media systems, and touring experiential builds.

Designed and executed modular LED media environments for Detroit Tigers, Pistons, and Lions media days, integrating scenic design, real-time animation systems, and broadcast finishing. Oversaw panel mapping, content architecture, production crews, and final graphics delivery across multiple campaigns.

Developed animation frameworks, projection mapping systems, and media architecture that operate across live capture, LED environments, and broadcast delivery. My motion work is built to function inside physical space as part of a larger experiential system.
A collection of commercial spots, campaign work, visual experiments, and motion-driven brand storytelling.
Concept spearheaded by me, this unconventional campaign blends SNL-style humor with clever branding to capture viewers' attention and leave a lasting impression. With creative scripts, original product concepts, and expertly crafted animations, each spot promises a fresh perspective on sports marketing. Get ready to laugh out loud and rethink what's possible with our unique approach to advertising.
Directed and produced the “April in the D” campaign, earning a regional Emmy Award for creative execution. Developed the visual language and motion design for a high-impact seasonal brand spot, delivering a polished broadcast piece that strengthened the network’s sports identity.
Ongoing documentation of hands-on builds, experimental fabrication, and media system development through my YouTube channel. This body of work explores the intersection of physical construction, storytelling, and motion design, serving as an open laboratory for new ideas and production techniques.